Super Galactic Warzone
Super Galactic Warzone, or SGW, is intended to be a sequel to the
original Galactic Warzone which I wrote back in the late 80's. SGW is still
under development, but I hope to have a release ready by January, 1996. SGW
will be written completely from scratch and utilize modern programming
techniques.
SGW's main design goals:
- Customizable Datasets w/ LGPL support to allow unique scenarios
to be created
- Simple, open file format. Every item in SGW, whether it be a ship, weapon,
port, or whatever is considered a "device". Thus dataset designers will be
able to create just about anything!
- Low memory requirements. This is a first for me! :) SGW's device-oriented
design does not require huge memory requirements as some of my other program
do.
- Multi-platform support. I'm planning both DOS and OS/2 executables.
- Simplicity of use. Rather than confuse the user with a lot of obscure
commands and devices, we're going to try to keep the interface as simple
as possible while still provide a large degree of freedom in terms of
customizable devices.
SGW Related Links
My Homepage: